Trait List
- Combat
- Adventure
- Lore
- Cunning
- Magic
Combat Traits
Power Attack
Before you make a melee attack, you can voluntarily accept a -1 penalty to all your AD. If any of the AD hit, you deal half your Mallet value worth of Impact. This trait can only be used with weapons that gain AD from Mallet.
Improvements:
- Increase Impact amount equal to your Mallet value.
- Increase Impact amount equal to one and a half of your Mallet value.
Taunt
You can taunt an enemy within close range by testing their Coronet. If you succeed, the enemy gets +1 on AD against you, but -1 on AD against others.
Improvements:
- Reduce the enemy bonus to 0.
- Increase the enemy penalty against targets other than you by -2.
Penetrating Strikes
If you deal Impact to an enemy, cancel one Shield test for that enemy (as per the Deflect Impacts rule).
Improvements:
- Cancel two Shield tests.
- Cancel three Shield tests.
Battle Resolve
You are battle-hardened and for each hit you deal, your resolve is strengthened. You raise your Star value by +2. When you successfully deal impact to an enemy, regain 1 Star point lost earlier in the same encounter.
Improvements:
- Raise your Star value by +2.
Agile Combatant
You can choose to engage enemy characters within 2” in melee.
Improvements:
- Write something.
Adventure Traits
- Leadership
- Surveyor
- Bargaining
- Diplomacy
- Navigation
- Hunting
- Proficient
Leadership
Your character is a capable leader and inspires those around him. Your character’s Coronet attribute is raised by +1. In addition, allied character models within 6 inches may use your character’s Coronet attribute
Improvements:
- Your Coronet attribute is raised by +1.
- Your Coronet attribute is raised by +1.
- You can rally allied characters within 12 inches.
- You gain a +2 bonus modifier when attempting to rally other characters.
Surveyor
Git good at finding safe paths and exploring. WIP.
Proficient
Your character has previous experience or training in certain proficiencies. Your character gains 2 Advancement Points which can be invested in any available Proficiency.
Improvements:
- Your character gains 2 Advancement Points.
- Your character gains 2 Advancement Points.
Lore Traits
- Alchemy
- Cryptographer
- Arcane Lore
- Religious Lore
- Nature Lore
Alchemy
Your character becomes an alchemist apprentice. He or she is familiar with the basics of alchemy and can identify various alchemical compounds, ranging from simple potions to poisons.
Improvements:
- Journeyman Alchemist - Your character becomes capable of brewing simple alchemical potions.
- Expert Alchemist - Your character becomes capable of brewing most alchemical items.
Cryptographer
Your character is familiar with encryption and decryption and is considered an apprentice at its use.
- Journeyman Cryptographer
- Expert Cryptographer
Arcane Lore
Your character becomes familiar with apprentice level knowledge of spells, esoteric symbols, magical items and creatures.
Improvements:
- Journeyman knowledge
- Expert knowledge
Religious Lore
Your character gains apprentice level knowledge of religious figures, practises and symbols.
Improvements:
- Journeyman knowledge
- Expert knowledge
Cunning Traits
- Alertness
- Bribery
- Sneak Attacks
- Disguise
- Lockpicking
- Trapping
Magic Traits
- Familiar
- Spellcasting
- Attunement
- Resistance
- Crafting
- Spell Specialization
- Combat Casting
Spellcasting
Your character becomes an apprentice level magic user with the ability to cast spells. With this trait, you can cast spells of the 1st Magic Circle and you gain a pool of Vision points. The maximum amount of Vision points begins at 3 + Runes. More details about magic and casting spells can be found in the Magic and Spells document.
Improvements:
- Journeyman Spellcaster - Able to cast 2nd Magic Circle spells. Max Vision points increases by +3.
- Expert Spellcaster - Able to cast 3rd Magic Circle spells. Max Vision points increases by +3.